A lightweight internal framework with precision targeting and visual feedback, built for learning and research.
FOV-based targeting with smoothing and prediction. Fully configurable toggle + hotkey binding.
Player ESP, tracers, snaplines, radar, distance markers, nametags, and keystroke display.
Triggerbot, auto bunny-hop, backtrack, multi-language UI, config auto-save, and Dynamic Island notifications.
ImGui-based ClickGUI with iOS-style animations, gaussian blur, and dark theme. Configurable via in-game menu.
Self-contained single-file injector with embedded DLL, 4-stage progress display, and automatic process detection.